int CSearchUserListCtrl::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CSortListCtrl::OnCreate(lpCreateStruct) == -1)
return -1;
// 배경 브러시를 생성한다.
m_brushBackground.CreateSolidBrush(GetBkColor());
return 0;
}
BOOL CSearchUserListCtrl::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CSearchUserListCtrl::OnPaint()
{
CPaintDC dc(this); // device context for painting
CMemoryDC memDC(&dc, &m_rtClientArea);
memDC->FillRect(&m_rtClientArea, &m_brushBackground);
CSortListCtrl::DefWindowProc(WM_PAINT, (WPARAM)memDC.m_hDC, 0);
}
void CSearchUserListCtrl::OnSize(UINT nType, int cx, int cy)
{
CSortListCtrl::OnSize(nType, cx, cy);
// 리스트 컨트롤의 영역 정보를 구한다.
GetClientRect(&m_rtClientArea);
}
int CSearchUserListCtrl::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CSortListCtrl::OnCreate(lpCreateStruct) == -1)
return -1;
// 배경 브러시를 생성한다.
m_brushBackground.CreateSolidBrush(GetBkColor());
return 0;
}
BOOL CSearchUserListCtrl::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
}
void CSearchUserListCtrl::OnPaint()
{
CPaintDC dc(this); // device context for painting
CMemoryDC memDC(&dc, &m_rtClientArea);
memDC->FillRect(&m_rtClientArea, &m_brushBackground);
CSortListCtrl::DefWindowProc(WM_PAINT, (WPARAM)memDC.m_hDC, 0);
}
void CSearchUserListCtrl::OnSize(UINT nType, int cx, int cy)
{
CSortListCtrl::OnSize(nType, cx, cy);
// 리스트 컨트롤의 영역 정보를 구한다.
GetClientRect(&m_rtClientArea);
}
int CSearchUserListCtrl::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CSortListCtrl::OnCreate(lpCreateStruct) == -1) return -1; // 배경 브러시를 생성한다. m_brushBackground.CreateSolidBrush(GetBkColor()); return 0; } BOOL CSearchUserListCtrl::OnEraseBkgnd(CDC* pDC) { return TRUE; } void CSearchUserListCtrl::OnPaint() { CPaintDC dc(this); // device context for painting CMemoryDC memDC(&dc, &m_rtClientArea); memDC->FillRect(&m_rtClientArea, &m_brushBackground); CSortListCtrl::DefWindowProc(WM_PAINT, (WPARAM)memDC.m_hDC, 0); } void CSearchUserListCtrl::OnSize(UINT nType, int cx, int cy) { CSortListCtrl::OnSize(nType, cx, cy); // 리스트 컨트롤의 영역 정보를 구한다. GetClientRect(&m_rtClientArea); }
위와같이 하면 컨트롤의 화면 깜빡임을 어렵지 않게 없앨 수 있다.